[image 00749] ACM VRCAI2014論文投稿のご案内

Issei Fujishiro fuji @ fj.ics.keio.ac.jp
2014年 7月 24日 (木) 07:32:14 JST


image-MLの皆様(重複してお受け取りの場合は何卒お許しください)

藤代@慶應と申します.ACM SIGGRAPH Asia 2014と併催されるVR関係の国際会議です.
論文投稿締切りが延長され,まだ2週間あります.ぜひ最新の成果をご投稿ください
ますよう,御願い申し上げます.

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藤代 一成(ふじしろ いっせい)
慶應義塾大学理工学部情報工学科
大学院理工学研究科開放環境科学専攻
コンピュータサイエンス専修
〒223-8522 神奈川県横浜市港北区日吉3-14-1
電話:045-566-1752  FAX: 045-566-1747
E-mail: fuji @ ics.keio.ac.jp
Web page: http://www.fj.ics.keio.ac.jp/

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13th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry - ACM SIGGRAPH VRCAI 2014

Shenzhen Polytechnic, Shenzhen, 30 Nov - 2 Dec, 2014

Call for Papers

VRCAI is an annual international conference on virtual reality continuum and its applications, co-sponsored by ACM SIGGRAPH. The 13th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI 2014) conference will be held during Nov 30 - Dec 2 at Shenzhen, co-located with Siggraph Asia 2014. As a joint conference of SIGGRAPH ASIA 2014, VRCAI 2014 will take place just before SIGGRAPH Asia 2014.

VRCAI 2014 solicits technical and application papers from both academia and industry in the world - a hotbed of innovation - where fundamental methods, state-of-the-art technologies and applications in the Virtual Reality Continuum (VRC) will be explored and presented. Virtual Reality Continuum (VRC) emphasizes the consistence of virtual world and the real world. Spanning across next-generation info-communication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds. To advance research in the VRC fields, VRCAI 2014 seeks to provide a forum for scientists, researchers, developers, users and industry leaders in the international VRC community to come together to share experiences, exchange ideas and spur one another in the knowledge of this fast-growing field.

VRCAI 2014 will focus on the following main themes: VRC Fundamentals, Systems, Interactions, and Industry and various Applications of the VRC.

We invite submissions of full Papers (up to 10 pages) or short Papers (up to 4 pages). All accepted papers will be published in the VRCAI Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for publication in special sessions of the Journal of Computer Animation and Virtual Worlds (SCI-indexed) by John Wiley or other journals.

Topics include (but are not limited to):

FUNDAMENTALS
  Ubiquitous MR/AR
•  Wearable and Mobile MR/AR
•  Distributed and Collaborative MR/AR
•  Robotics and Tele-Presence
•  Aural, Haptic and Olfactory Augmentation •  Geometrically, Physically and Image Based Modeling •  3D Modeling, Interpretation and Reconstruction •  Multi-resolution and Multi-scale Methods •  Level of Detail, Model Compression and Simplification •  Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering •  Rendering and Visualization of Large-scale Models •  Real-time Visual Tracking and Registration •  Avatars and Virtual Community •  Metaverse •  Immersive Virtual Environments

SYSTEMS
•  Clustered VR
•  High Performance VRC Computing
•  Large-scale Simulation
•  Immersive, Semi-immersive and Desktop Systems •  Walk-through, Fly-over and Reach-in Systems •  Projection and Display Systems •  Active and Passive Stereo Systems •  3D Scanner, Digital Mock-up and Reverse Engineering

INTERACTIONS AND INTERFACES
•  Collaborative and Interactive Virtual Environment/VR •  Multimodal Interface •  Visual Interface •  Speech Interface •  Haptic/Tactile Interface •  Natural Interface •  3D Enabled Devices •  Interaction Design •  Social and Interactive Computing and Media •  Interactive Graphic Design; Interactive Sound Design •  Human Factors and Ergonomics

APPLICATIONS
•  Aerospace
•  Architecture, Construction and Building •  Arts •  Education, Virtual Classroom and Learning, and Training •  Engineering and Design •  E-Commerce •  Game/Entertainment •  Geology, Geography and GIS •  Life Science, Medicine and Healthcare •  Manufacturing •  Transportation and Logistics •  Fashion, etc.

Important Dates
Full paper submission due:                       August 05, 2014 Acceptance of paper with referee comments:        September 05, 2014 Submission of camera–ready version for proceedings: September 20, 2014

Submission:
All papers should be submitted via the EasyChair conference system:
https://www.easychair.org/conferences/?conf=vrcai2014
Paper Template: all papers should use the ACM SIG Proceedings template (word or latex template) downloaded from here: http://www.acm.org/sigs/publications/proceedings-templates

For more details about VRCAI 2014, please visit the conference homepage: 
http://animation.szpt.edu.cn/vrcai/index.html

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VRCAI 2014
Conference co-chairs:
Xiaogang Jin, Zhejiang University, China Daniel Thalman, Nanyang Technological University, Singapore and EPFL, Switzerland Hyun Seung Yang, KAIST, KOREA
 
Program co-chairs:
Xubo Yang, Shanghai Jiao Tong University, China Tomasz Bednarz, CSIRO, Australia Issei Fujishiro, Keio University, Japan

Steering Committee:
Zhigeng Pan, China (STC Chair)
Hyun Seung Yang , Korea
Yiyu Cai,Singapore
Enhua Wu, Macao,China
Matt Adcock, Australia
Xiaopeng ZHANG, China
Masayuki Nakajima, Japan
Daniel.Thalmann, Singapore
Judy Brown, USA



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