[image 01621] Deadline extended to Jan. 22: Int WS on Attractiveness Computing in Multimedia (ACM2016) in conjunction of BigMM2016
Toshihiko YAMASAKI
yamasaki @ hal.t.u-tokyo.ac.jp
2016年 1月 18日 (月) 07:16:21 JST
Image MLの皆様,
東大の山崎です。
以前にも名大・井手先生よりご案内のありましたACM2016ですが、
締切を1/15から1/22(金)まで延長しました。
是非投稿をご検討ください。
International Workshop on Attractiveness Computing in Multimedia (ACM 2016)
in conjunction of BigMM2016
http://bigmm2016.asia.edu.tw
- Submission deadline: Jan. 15th, 2016 -> Extended to Jan. 22nd, 2016
- Notification of Paper Acceptance: Feb. 5th, 2016
- Camera-Ready Submission of Accepted Papers: Feb. 15th, 2016
以上
> Image MLの皆様,
>
> 井手@名大です。
>
> 東大の山崎俊彦先生、阪大の新田直子先生と一緒に標記のワークショップを来
> 年4月に開催致します。締切が近くて恐縮ですが、ふるってご投稿ください。
>
> --
> Int Workshop on Attractiveness Computing in Multimedia (ACM2016)
> in conjunction of BigMM2016 (http://bigmm2016.asia.edu.tw)
>
> - Submission deadline: Jan. 15th, 2016
> - Notification of Paper Acceptance: Feb. 5th, 2016
> - Camera-Ready Submission of Accepted Papers: Feb. 14th, 2016
>
> As the advancement of social platform, media capturing devices, and
> media processing tools, large volumes of user-generated content or
> professionally edited content are shared and disseminated on the
> Web. Internet users can browse, comment, edit, and sometimes
> creatively re-compose this content to generate new media, giving new
> insights or interesting applications. A fundamental question,
> therefore, arises. Why are we attracted to multimedia content and
> services? How can we make our multimedia content and services more
> attractive? Massive multimedia data shared on social media platforms
> apparently raise multimedia research challenges and opportunities;
> however, few research efforts have been put on these interesting and
> challenging topics.
>
> Topics of ACM include, but are not limit to anlaysis and applications
> of the following areas are solicited:
>
> - Creation: content synthesis and collaboration; creation of novel
> attractive content.
> - Editing: content authoring, composition, summarization, and
> presentation; multimodality integration.
> - Indexing and retrieval: novel features and structure to index
> multimedia by its attractiveness score; retrieval interface and
> model; socially-aware analysis.
> - Methodology: machine learning for multimedia artworks;
> classification and pattern recognition; generic model and heuristics
> in analysis.
> - Interaction: interaction on various devices; user in the loop of
> computation; human factors in attractiveness.
> - Actuation: navigation; recommendation.
> - Evaluation: dataset development; evaluation of systems; design of
> user study; limitation of the state-of-the-art.
> - Novel applications: novel application scenarios; development of
> novel challenges and perspectives.
>
> ACM 2016 welcomes submissions of papers no longer than 8 pages
> (inclusive of all figures, references and appendices). All submissions
> must be written in English and must be formatted according to
> BigMM. They must contain no information identifying the author(s) or
> their organization(s). Reviews will be double-blind. Papers will be
> judged on their relevance, technical content and correctness, and the
> clarity of presentation of the research.
> --
> ■ 井手 一郎 ide @ is.nagoya-u.ac.jp ■
> ■ 名古屋大学大学院 情報科学研究科 メディア科学専攻 ■
> ■ 電話/ファクシミリ:(052)789-3313[直通] ■
> ■ 住所:〒464-8601 名古屋市千種区不老町1 IB電子情報館461号室 ■
> ■ WWW: http://www.murase.m.is.nagoya-u.ac.jp/~ide/index-j.html ■
-------------
Toshihiko YAMASAKI, Associate Professor
Department of Information and Communication Engineering,
Graduate School of Information Science and Technology,
The University of Tokyo
Engineering Building No. 2, Room 112D3
7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan
TEL, FAX: +81-3-5841-6698
Mail: yamasaki @ hal.t.u-tokyo.ac.jp
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