[image 01927] 【締切延長】 CFP: IEEE International Symposium on Multimedia (ISM 2016) (San Jose, Dec.11-13)

Keiji YANAI yanai @ cs.uec.ac.jp
2016年 7月 17日 (日) 11:46:16 JST


image-mlの皆様,

IEEE International Symposium on Multimedia (ISM2016) の
締切りが大幅延長になりました.

新しい論文締切は 8月15日 となっています.

皆様,どうぞよろしくお願い致します.

電通大 柳井

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IEEE International Symposium on Multimedia (ISM 2016)
Double Tree By Hilton San Jose
San Jose, California
December 11-13, 2016

www.ieee-ism.org

Research in multimedia computing is generally concerned with presentation,
integration and computation of one or more media, such as text, image,
graphics, audio, video, social data, and data collected from various
sensors, etc., using computing techniques. The IEEE International Symposium
on Multimedia (ISM2016) is the flagship conference of IEEE Technical
Committee on Multimedia (TCMC) and an international forum for researchers
to exchange information regarding advances in the state of the art and
practice of multimedia computing, as well as to identify the emerging
research topics and define the future of multimedia computing. The technical
program of ISM2016 will consist of invited talks, paper presentations,
and panel discussions. Submissions are solicited for full papers,
workshop papers, demos and industrial papers.


Topics for submission include but are not limited to:

Systems and Architectures
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* Mobile multimedia systems and services
* Pervasive and interactive media systems including mobile systems,
  pervasive gaming, and digital TV
* Multimedia data in the Cloud
* GPU-based multimedia architectures and systems
* Software development framework using multimedia techniques

Communications and Streaming
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* Multimedia networking and QoS
* Mobile audio/video streaming
* Wireless broadcasting and streaming
* Scalable streaming
* Peer-to-peer media systems and streaming
* Sensor networks
* Internet telephony technologies and systems
* Video teleconferencing

Multimedia Interfaces
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* Information visualization and interactive systems
* Multimodal user interfaces: design, engineering, modality-abstractions, etc.
* Tools for media authoring, analyzing, editing, browsing, and navigation
* Intelligent agents for content creation, distribution, and analysis
* Novel interfaces for multimedia: touch, tangible, wearable, virtual, 3D, etc.
* User interfaces for mobile devices

Media Coding, Processing, and Quality Measurement
-------------------------------------------------------------------------
* Signal processing including audio, video, image processing, and coding
* Coding standards
* Scalable and Multi-view coding
* Multi-resolution or super-resolution algorithms
* Maintenance of perceptual quality with further compression
* Developing novel quality measures

Multimedia Security and Forensics
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* Data security including digital watermarks and encryption
* Copyright issues for multimedia data
* Surveillance and monitoring methods
* Face detection and recognition algorithms
* Human behavior analysis from motion images/videos
* Multimedia-based computer forensics (e.g., crime scene
investigation, user profiling)
* Multimedia Captchas, including attacks and counter-attacks
* On forensic use of biometrics
* Data hiding, stenography, and steganalysis
* Trust and privacy issues in media systems

Content Understanding, Modeling, Management, and Retrieval
-------------------------------------------------------------------------
* Media meta-modeling techniques
* Storage systems, databases, and retrieval
* Data segmentation
* Image, audio, video, genre clustering & classification
* Video summarization and story generation
* Speaker identification, recognition, and location
* Object, event, emotion, text detection and recognition
* Mosaic, video panorama and background generation
* Media semantics, ontologies, annotation, concept detection and learning
* Personalization and user preferences
* 3D and depth information

Mobile media
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* Mobile and location-based media techniques
* Mobile visual search
* Social networks for mobile users
* Augmented reality for mobile users
* Content delivery in mobile networks (e.g., 3G, 4G and future 5G)
* Mobile applications

Applications
-------------------------------------------------------------------------
* Big data
* 3D data: graphics, displays, sound, broadcasting, interfaces
* Media composition and production: capture, authoring, digital art,
animations, etc.
* Gaming
* Virtual and augmented reality
* Robotics
* Media interfaces for the Web
* Media in social network analysis
* Rich media enabled E-commerce and E-shopping
* Media systems for handicapped
* Collaborative systems
* Interdisciplinary media applications: Bioinformatics, Transportation systems,
  Wild-life monitoring and analysis, etc.
* Deep learning of multimedia data

Paper Submission:

Submission site: https://cmt3.research.microsoft.com/ISM2016

Manuscripts must be written in English. Your papers MUST be formatted to
IEEE Computer Society Proceedings Manuscript Formatting Guidelines.

All papers should be in Adobe portable document format (PDF).

Submission instructions:
Only electronic submission will be accepted. Technical paper authors MUST
submit their manuscripts through CMT. Please follow the link CMT FOR
ISM2016 (please register if not a CMT user). Manuscripts may only be submitted
in PDF format.

Page Limits:

The numbers of page limits, including all figures, tables, and references,
are listed as follows. Only regular papers allow up to 2 extra pages.

Regular papers: 6 pages
Short papers: 4 pages
Workshop papers: 6 pages
Demo/Industrial papers: 2 pages

Important Dates:

August 15, 2016 (extended): Full/Industrial Paper Submission
September 22, 2016: Full/Industrial Paper Notification
September 30, 2016: Demo Paper Submission
October 15, 2016: Demo Paper Notification
October 22, 2016: Camera-Ready Paper Submission


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