[image 02521] 【参加募集】IFIP ICEC2017 September 18-21, Tsukuba, Japan

Junichi Hoshino jhoshino @ esys.tsukuba.ac.jp
2017年 7月 9日 (日) 23:31:34 JST


ImageMLの皆様
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9月18日〜21日に筑波国際会議場で開催されますICEC2017
(International Conference on Entertainment Computing)についてご案内いたします。

Early Registrationは7月18日までとなっております。
皆様のご参加を心よりお待ちしております。

会議ホームページ:http://icec2017.net
採択論文:http://icec2017.net/papers.html
招待講演:http://icec2017.net/keynotes.html

スクェアエニックス(ゲーム)、STUDIO4℃(アニメ)、感性脳科学に関する招待講演や、女性とゲーム、ゲームデザイン、質的評価、エンタテインメントとeコマースなどのワークショップやチュートリアルなど、様々な企画を準備しております。ロング・ショート論文発表に加えて、面白さや多様性も重視しまして幅広い分野のインタラクティブ・デモ展示を予定しています。

IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
                ICEC 2017 -- http://icec2017.net/
             18-21 September 2017, Tsukuba, Japan

IFIP International Conference on Entertainment Computing 2017 (IFIP ICEC 2017) will be held at Tsukuba, Japan.
The ICEC explores the application of computational technology to entertainment.
The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications.
ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology.
We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

Homepage  http://icec2017.net

TOPICS
Artificial Intelligence for Games
Authoring and Adaptive Systems
Computer Graphics and Visual Effects
Computer, Video, Console and Internet Games
Creative Entertainment Theory and Design
Cultural Aspects of Designing and Playing Games
Digital Broadcasting and Digital Cinema
Digital Entertainment and Sports
Edutainment
Emotions and Affective Interaction
Entertainment Robots
Entertainment Technology, Applications, Interfaces and  Architecture
Entertainment for Nomadic Users
Entertainment for Sustainability
Exergaming
Game Physics
Games for Health
Human Factors of Entertainment Technology
Human-Robot Interaction & Performance
Impact of Entertainment Technology on Users and Society
Integration of Interaction and Multimedia Capabilities
Interactive Graphic Design
Interactive Sound Design
Interactive Television and Broadcasting
Methodologies, Paradigms, Tools for Entertainment Applications
Narratives / Digital Storytelling
Natural User Interactions in Games
New Genres of Entertainment Technology
Procedural Content Generation
Rich Internet Games
Simulation/Gaming Methodologies used in Education and Research
Smart Gadgets and Toys
Social Computer Games
Social Impact, Social Networking
Sound and Music
TransMedia, Art and Entertainment
Ubiquitous/Pervasive Entertainment
VR/AR/MR Entertainment Contents


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ENTERTAINMENT  星野准一(Junichi Hoshino)
COMPUTING      筑波大学大学院システム情報工学研究科
LABORATORY     http://www.entcomp.iit.tsukuba.ac.jp/
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