[image 01252] CfP: SIGGRAPH Asia 2015 Technical Briefs and Posters
Takaaki Shiratori
siratori @ cs.cmu.edu
2015年 5月 30日 (土) 00:01:28 JST
image-mlの皆様
(重複して受け取られた方はご容赦ください)
いつもお世話になっております。Oculus Researchの白鳥と申します。
今年11月に神戸で開催されるSIGGRAPH Asiaのプログラムの一部である
Technical BriefsとPostersの投稿募集をお送り致します。
アカデミアの研究者、学生だけでなく企業の研究者、開発者の方々にも、
最新のCGの研究成果について投稿していただきたいと思っております。
締め切りは6月9日午後11時59分(UTC/GMT)となっております。
何か質問がございましたら遠慮なくお知らせください。
皆様のご投稿をお待ちしております。
白鳥
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SIGGRAPH Asia 2015 Technical Briefs:
http://sa2015.siggraph.org/en/submitters/technical-briefs.html
The SIGGRAPH Asia 2015 Technical Briefs program is becoming a premier
international forum for presenting new research results in graphics
and especially at the intersections of graphics with audio, image,
video, 3D printing and HCI. Leading international experts in academia
and industry from all over the world present the best results in
peer-reviewed research spanning a wide range of research areas
including:
- 3D imaging
- 3D laser scanning and reconstruction
- 3D printing
- 3D video
- 3D audio
- High dynamic range imaging
- High-definition imaging
- Image processing for graphics
- Scene understanding
- Sensor-based human-computer interaction
- Graphics and human-computer interface
- Graphics and multimedia
- Augmented reality
- Virtual reality
- Mixed reality
We also welcome submissions from industry on innovations for graphics
production systems such as 2D/3D movie production, video game engines
and web content with graphics.
The deadline for submission to the Technical Briefs program is 9 June
2015, 23:59 UTC/GMT.
-------------------------
SIGGRAPH Asia 2015 Posters:
http://sa2015.siggraph.org/en/submitters/posters.html
Whether you are coming up with what-if ideas, developing new
techniques, or using existing ones in novel ways, your submission is
welcome. We encourage submissions from animators, developers,
educators, students, and researchers from academia and industry. We
also welcome submissions that provide technical details on work
submitted to the Computer Animation Festival. Typical examples
include:
- Technical and research work in progress
- Art and design, including smart gadgets
- Game design and implementation
- Animation, visual effects, and behind-the-scenes explanations of
commercial and artistic work
- Education on graphics, as well as using graphics tools for teaching
other disciplines
- Applications to other problems, e.g., web and mobile graphics,
digital signage, or design
The submission deadline is 9 June 2015, 23:59 UTC/GMT.
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