[image 01977] 論文募集 ACM SIGGRAPH VRCAI 2016

Masaki OSHITA oshita @ ces.kyutech.ac.jp
2016年 8月 19日 (金) 14:56:12 JST


関連分野のメーリングリストの皆さま:(重複して受け取られた方はご容赦下さい)

尾下@九州工業大学です。

国際会議 ACM SIGGRAPH VRCAI 2016 の論文募集をお送りいたします。
例年同様、SIGGRAPH Asia と時期・場所を合わせて開催されます。
(今年は、SIGGRAPH Asia 直前の 12/3〜12/4 に、マカオに隣接する珠海での
開催となります。)

論文投稿締切まであまり余裕がありませんが、
 フル・ショート論文 投稿締切:9/15
 ポスター・デモ論文 投稿締切:10/15
となっております。
採録論文(フル・ショート)は全て ACM Digital Library に収録され、ベスト
ペーパーに選ばれた論文には論文誌への拡張版の投稿の推薦もあります。
会議名には Virtual Reality と付いていますが、CG・画像・HCI関連分野の論文
も広く受け付けています。

是非、日本からも多くの投稿・参加をいただければ幸いです。
よろしくお願いいたします。

−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
尾下 真樹 (oshita @ ces.kyutech.ac.jp)
九州工業大学 情報工学部 システム創成情報工学科 准教授
〒820-8502 福岡県飯塚市川津680-4  Tel: 0948-29-7718  Fax: 0948-29-7709



===================================================
VRCAI2016: Call For Proposal

ACM SIGGRAPH
VRCAI CONFERENCE 2016
Zhuhai, China
3-4 December 2016

General Chairs
Yiyu Cai & Daniel Thalmann

Program Chairs
Jingyi Yu, Aditi Majumder, Masaki Oshita & Jing Huang

Poster&Demo Co-chairs
Xin Yang, Tomohiko Mukai & Bo Lang

General: 
The 15th ACM SIGGRAPH International Conference on VRCAI will be held from 3-4 December 2016 in Zhuhai (very close to Hong Kong and Macao). This year, the conference will take place just before SIGGRAPH Asia 2016 in Macao.

CALL FOR PROPOSAL: 
2016 ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Applications in Industry (VRCAI 2016)

Awards:
A Best Paper Award, a Best Application Award and a Best Poster Award will be announced at VRCAI 2016.

Publications:
All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed).

Special Issue in Journals:
Selected papers will be invited to submit an extended version of their manuscripts for publication in special sessions of the following journals(will be updated continually):
Computer Animation and Virtual Worlds (SCI-indexed)
Interactive Learning Environments(SSCI-indexed)
 
Conference general topics include (but are not limited to): 

1. VRC Fundamentals
- Animation
- Artificial Reality
- Augmented Virtuality, Augmented Reality, Virtual Reality & Mixed Reality
- Collision Detection & Response
- Computer Vision 
- Deep Learning 
- Digital Geometry Processing
- Geometrical & Physical Based Modeling 
- GPU Computing 
- Light Field 
- Reality Computing 
- Real-time Rendering, Image-based Rendering, & 3D Auditory Rendering 
- Scientific Visualization 

2. VRC Systems 
- Active, Passive & Auto Stereo Systems 
- Head Mounted Displays 
- High Performance VRC Systems
- Immersive, Semi-immersive & Desktop Systems 
- Interactive TV and Personal Multimedia Devices
- Large-scale Simulation in VRC Systems 
- Mechatronics & Sensor Technology for VRC Systems 
- Motion Tracking, Capturing & Calibration for VRC Systems 
- Projection & Display Systems 
- Walk-through, Fly-over & Reac-in Systems 
- Wearable Computers 
- 3D Scanner, Digitizer, & Digital Mockup

 3. Interactions 
- Devices 
- Adaptive, Personalized and Intelligent Interfaces 
- Artificial Life & Artificial Ambience 
- Body Language, Eye Gaze, Facial Expression & Gesture 
- Collaborative Interaction 
- Haptic & Tactile Devices 
- Human Factors & Ergonomics 
- Human Perception 
- Interactive Virtual Environment 
- Interaction Paradigms for the IoT
- Interaction Design 
- Multi-Modal & 3D Interfaces 
- Natural User Interface 
- Speech Recognition 
- User Experience, & Usability 
- Virtual Human, Avatars & Intelligent Agents 
- VRC Integration 4. Industrial Applications 
- Aerospace & Aircraft 
- Architecture, Construction & Building 
- Arts, Digital Arts, & Science Arts 
- Automotive, & Ship Building 
- Defense and Military 
- Education, Special Education Needs & Vocational Training 
- Engineering & Design 
- E-Commerce & Online Shopping 
- Heritage & Museums 
- Game & Entertainment 
- Geology, Geography & GIS 
- Industry 4.0 & Manufacturing 
- Life Sciences & Phamarceutics 
- Media, Digital Media, & Social Media 
- Medicine, & Healthcare 
- Oil & Gas 
- Rapid Prototyping, 3D Printing & Additive Manufacturing 
- Rehabilitation & Aging 
- Robotics, UAV, & Automation 
- Social Technologies 
- Tele-presence & Tele-communication 
- Transportation & Logistics 
- Other Industry Applications 

Paper Submission:
We invite submissions of Full Papers (up to 10 pages), Short Papers (up to 4 pages) or Poster (up to 2 pages).
All papers should be submitted electronically via the EasyChair conference system.
https://easychair.org/conferences/?conf=vrcai2016
Note: Please refer to the following website for more info on the paper format:
http://www.siggraph.org/learn/instructions-authors.

Important Dates:
Paper submission due: 15 Sept 2016 
Poster/Demo submission due: 15 Oct 2016 
Paper acceptance notification: 15 Oct 2016 
Poster/Demo acceptance notification:20 Oct 2016 
Camera-ready paper/poster abstract due: 30 Oct 2016 
Early registration closed: 1 Nov 2016 
Conference date: 3-4 Dec 2016 

Contact:
Website:http://www.vrcai.org 
E-mail: vrcai2016 @ vrcai.org 
Tel: 0756-6126968

More information:
For detail of the VRCAI 2016 conference, please follow us by scanning the conference QR code below or visit us at http://www.vrcai.org


Best Regards
VRCAI2016 Committee
===================================================



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