[image 02524] [CFP] IEEE VR 2018 Call for Papers & Notes [Abstract due 4th Sept.]

Maki Sugimoto sugimoto @ ics.keio.ac.jp
2017年 7月 10日 (月) 20:16:21 JST


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   IEEE VR 2018 Call for Papers & Notes [Abstract due 4th Sept.]

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Image-ml の皆様,

(重複してお受け取りの方はご容赦ください)

慶應義塾大学の杉本です.

2018年3月18-22日にドイツのロイトリンゲン(Reutlingen)にてIEEE VR 2018が
開催されます.本年度から,VRと3DUIの国際会議が統合され,またPapersの
カテゴリで採択された全論文が,IEEE Transactions on Visualization and Computer
Graphics (TVCG)に採録される形となるなど,魅力的な変更がございます.

ぜひ,投稿をご検討頂けましたら幸いです.

IEEE VR 2018 Publicity Co-chair
慶應義塾大学理工学部情報工学科
杉本 麻樹

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IEEE VR 2018: the 25th IEEE Conference on Virtual Reality and 3D User
Interfaces Call for Papers & Notes
March 18-22, 2018, Reutlingen, Germany
http://ieeevr.org/2018/
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NEW THIS YEAR

Since 1993, the IEEE Virtual Reality conference has been the premier
international venue for the presentation of research results in the
broad area of virtual reality (VR). Similarly, the IEEE Symposium on
3D User Interfaces (3DUI), which started as a workshop at IEEE VR in
2004, has become the premier venue for 3D user interfaces and 3D
interaction in VR environments.

Due to exploding worldwide interests and tremendous synergy of the
fields, VR and 3DUI have been merged into a single IEEE Conference on
Virtual Reality and 3D User Interfaces, with the short name IEEE VR.

In contrast to previous years there will not be a separate 3DUI event.
Instead IEEE VR will encompass all of the great work in the areas of
VR, AR, and 3DUIs in parallel sessions. The conference is expected to
feature 50+ research paper presentations and 100+ posters, as well as
panels, workshops, tutorials, and keynotes.

Furthermore, the submission categories have changed. IEEE VR 2018
features two categories of submissions: (i) VR Papers, and (ii) VR
Notes. Both categories have their own program committees, submission
processes, and review processes. Further details about the two
submission categories:

VR Papers: Submissions to this category should be 8–10 pages in
length, and should contain substantial scientific contributions to the
field of VR and 3D user interfaces, and when appropriate provide
complete and substantial support for results and conclusions. In
contrast to previous years, there will be no distinction between IEEE
VR papers, which are published in a special issue of IEEE Transactions
on Visualization and Computer Graphics (TVCG), IEEE VR papers
published as IEEE VR conference papers, or IEEE 3DUI papers. Instead,
all accepted VR Papers submissions will automatically be published in
a special issue of IEEE Transactions on Visualization and Computer
Graphics (TVCG). As such we anticipate a significantly higher number
of TVCG articles compared to recent years. All accepted VR Papers
submissions will also include an oral presentation at IEEE VR.

VR Notes: Submissions to this category should be 4–8 pages in length,
and would typically reflect a more narrow (yet still significant)
scope of contribution than VR Papers. VR Notes are not expected to
cover all aspects of a typical journal article, such as a broad and
complete discussion and description of related work, the design and
implementation processes, or an evaluation. Instead they may cover one
or two specific areas in depth, or relatively early work. The
submission deadline for VR Notes will be after the notification for VR
Papers submissions. All accepted VR Notes submissions will also
include an oral presentation at IEEE VR.

For both categories, paper length should be commensurate with the
importance of the contribution. In particular, if the reviewers find a
VR Papers submission to be overly long compared to the perceived
contribution, the reviewers will NOT be allowed to recommend
“demotion” of the submission to the VR Notes category. Consequently,
authors should consider the length and category for each submission
very carefully..

All accepted VR Papers and VR Notes will appear in the archival
proceedings of the IEEE Virtual Reality 2018 Conference, continuing
the highly successful legacy of IEEE Xplore Digital Library papers
under the brand name IEEE VR.

The Call for Papers (VR Papers) appears below. Calls for Notes,
Posters, Panels, Tutorials, and Workshops will be issued separately.

IEEE VR 2018 Call for Papers

IEEE VR 2018 seeks original, high-quality papers in all areas related
to virtual reality (VR), including augmented reality (AR), mixed
reality (MR), and 3D user interfaces (3DUIs).

Each paper should be classifiable as mainly covering research,
applications, or systems, using the following guidelines for each:

Research papers should describe results that contribute to advances in
state-of-the-art software, hardware, algorithms, interaction, or human
factors.
Application papers should explain how the authors built upon existing
ideas and applied them to solve an interesting problem in a novel way.
Each paper should include an evaluation of the success of the use of
VR/AR/MR/3DUI in the given application domain.
System papers should indicate how the developers integrated techniques
and technologies to produce an effective system, and convey any
lessons learned in the process.

Each paper should include an evaluation of its contributions,
including benchmarking that was performed (e.g., latency or
frame-rate).

Further details regarding the paper submission: We welcome paper
submissions between 8 and 10 pages. Continuing our cooperation with
the IEEE Transactions on Visualization and Computer Graphics (TVCG),
all accepted paper submissions will automatically published in a
special issue of IEEE TVCG. We anticipate accepting a higher number of
TVCG papers compared to recent years. Please read the section “NEW
THIS YEAR!” (above) for further information.

To meet TVCG standards, papers recommended for inclusion to TVCG will
undergo a two-stage review process (see SUBMISSION DEADLINES below).
Authors of papers that are determined to be acceptable to the journal
with minor revisions during the first review cycle will be invited to
submit a revised version for a second review cycle. Only papers that
are accepted in this second review cycle will appear in the journal
issue. Papers that fail to pass the second round of reviews may
proceed through further revision cycles to appear in a future regular
issue of TVCG.

Ethics and Responsibility. All submissions describing research
experiments with human participants should follow the appropriate
ethical guidelines and authors are encouraged to secure and report
their pre-approval by the relevant ethics commission. An approval by
any institutional review board can be indicated via the submission
system. This is not a mandatory requirement at this time, but with the
current dissemination of VR, AR, and MR technology, our community
should be aware of this responsibility.

Conference Presentation. All accepted papers must be orally presented
at the conference. There is also the possibility for authors of
relevant previously published TVCG papers (accepted within the last
year) to present their work at IEEE VR 2018. Interested authors should
contact the program chairs for more details.

Abstract Submission. Note that a paper abstract must be uploaded as
part of a special deadline a week prior to the actual paper submission
deadline. This facilitates the process of assigning reviewers, as the
review process is on a tight schedule.

Topics

IEEE VR 2018 seeks contributions including, but not limited to, the
following topics:

Tracking and sensing
Input devices for VR/AR/MR
Advanced display technology
Immersive projection technology
Haptics, audio, and other non-visual interfaces
Modeling and simulation
Computer graphics techniques for VR/AR/MR
Virtual humans and avatars
Multi-user and distributed VR/AR/MR
VR systems and toolkits
Locomotion and navigation in virtual environments
User studies and evaluation
Perception, presence, virtual embodiment, and cognition
Teleoperation and telepresence
Applications of VR/AR/MR
Ethical issues in VR/AR/MR
Interactive storytelling in 360° videos
3D interaction for VR/AR/MR
3DUI metaphors for VR/AR/MR
Mobile, Desktop or Hybrid 3DUIs
Non-fatiguing 3DUIs
Evaluation methods for 3DUIs
Empirical studies of 3DUIs
Applications of 3DUIs: Games, entertainment, CAD, education, etc.

All paper submissions must be in English.

Paper submissions must not have been previously published. A paper is
considered to have been previously published if it has appeared in a
peer-reviewed journal, magazine, book, or meeting proceedings that is
reliably and permanently available afterward in print or electronic
form to non-attendees, regardless of the language of that publication.
A paper identical or substantially similar in content (in its entirety
or in part) to one submitted to VR should not be simultaneously under
consideration for another conference or journal during any part of the
VR review process, from the submission deadline until notifications of
decisions are emailed to authors.

IEEE VR uses a double-blind review process, meaning both the authors
and the reviewers remain anonymous to each other. Submissions
(including citations and optional videos) should not contain
information that unnecessarily identifies the authors, their
institutions, or their places of work. Relevant previous work by the
authors should be cited in the third person to preserve anonymity. In
order to fully explain the relationship between the submitted paper
and relevant previous work by the authors, authors may additionally
upload previous papers as well as a non-anonymous letter of
explanation; these materials will only been seen by the primary
reviewer.

Authors are encouraged to submit videos to aid the program committee
in reviewing their submissions. Videos must be submitted according to
the instructions at the submission website. Videos submitted with
papers will automatically be considered for possible inclusion in the
video proceedings (video submissions may also be made independently,
as described in the separate Call for Videos). When submitted as
supporting material, videos must be free of identifying information.
If accepted for the video proceedings, a revised version will be
requested.

SUBMISSION DEADLINES:

Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on
the stated day, no matter where the submitter is located.

The submission deadlines will be strictly enforced. Requests for
extensions will not be honored

September 4, 2017:        Paper abstracts due (REQUIRED)
September 11, 2017:Paper submissions due
November 8, 2017:Notification of results of first review cycle
December 8, 2017:Revised paper submission due for second review cycle
December 20, 2017:Final notification for second review cycle
January 8, 2018:Camera-ready material due

Paper abstracts and complete papers must be submitted electronically
through the online submission system:
http://new.precisionconference.com/vr

All papers should be formatted using the IEEE Computer Society format
described at http://junctionpublishing.org/vgtc/Tasks/camera.html.

For index terms, please use the descriptors from the ACM Computing
Classification System, located at http://www.acm.org/class.

For more information, please contact the Program Chairs:

Kiyoshi Kiyokawa, NAIST, JP
Frank Steinicke, University of Hamburg, GER
Bruce Thomas, University of South Australia, AUS
Greg Welch, University of Central Florida, USA

programchairs2018 [at] ieeevr.org

-- 
Maki Sugimoto, Ph.D.
mailto : maki.sugimoto @ keio.jp
Associate Professor,
Interactive Media Laboratory,
Department of Information and Computer Science,
Faculty of Science and Technology, Keio University
Tel: +81-45-566-1653 (ext. 43284)
Web: http://im-lab.net/


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