[image 04362] [CFP] SIGGRAPH ASIA 2021 Real-Time Live! 発表募集 (8/11締切)

Tomohiko Mukai tmki @ acm.org
2021年 6月 15日 (火) 13:55:54 JST


cgvi-ml、image-mlの皆さま

都立大の向井です。
今年12月14-17日に東京で開催予定の SIGGRAPH ASIA 2021
Real-Time Live! セッションでの発表を募集しております。
 https://sa2021.siggraph.org/jp/submissions/real-time-live

Real-Time Live! セッションは、リアルタイムグラフィックス技術を
活用したCG、VR、AR作品、創作支援、シミュレーション、科学的
可視化などを扱ったインタラクティブなデモンストレーションを、
ステージ上のライブパフォーマンス形式で発表・聴講する場として、
毎年好評をいただいています。

本年も学術研究成果やアート作品、企業における技術デモや商業
作品のメイキングなど、幅広い分野からのご応募を受け付けます。
応募に際しては、作品紹介文、技術面の説明文、発表手順の説明、
およびデモビデオと代表画像をご投稿いただきます。

皆さまからの積極的なご投稿をお待ちしております。

ーーー
SIGGRAPH ASIA 2021 - The 14th ACM SIGGRAPH Conference and Exhibition
on Computer Graphics and Interactive Techniques in Asia
Tokyo International Forum, Tokyo, Japan
December 14th - 17th, 2021

Call for Real-Time Live! Presentations
 https://sa2021.siggraph.org/jp/submissions/real-time-live

Real-Time Live! is one of the experiences that makes it unique and a
must-attend event. Watch as the best of the best in real-time graphics
and interactivity come together for a live competition and share their
innovations. From mobile games to console games to virtual and
augmented reality, creators of cutting-edge real-time graphics give
you a look under the hood of their creations and share the techniques
they use to achieve jaw-dropping results.

Attending Real-Time Live! is cool and presenting is a rush. If you
have been pushing the boundaries of what is possible in real-time, and
you think milliseconds are too large of a granularity in which to
measure time, we want your submissions!

Important Dates:
 - Submission deadline:  August 11, 2021
 - Notification:  September, 2021

Submission:
 - Summary statement of the submission (50 words)
 - Technical overview (300 words)
 - A minute-by-minute breakdown of a 6-8 minute presentation (300 words).
 - Maximum 2-minute segment of captured video from your project
 - Representative image (3x2 aspect ratio, landscape orientation,
minimum 1500 x 1000 pixel resolution, jpeg)
 - Details of live demonstration setup (list of licensed components
and/or middleware, necessary hardware setup and network requirements,
etc.)

Areas:
 - State-of-the-art graphics in gaming
 - Real-time technology for movies
 - Virtual reality and augmented reality
 - Virtual production
 - Creativity support tools
 - Demo-scene
 - Real-time artistic explorations and live performances
 - Research projects (i.e., physics, graphics, modelling, etc.)
 - Military or industrial simulations
 - Scientific visualizations (i.e., medical, astrophysics, astronomy)
 - Or anything that is interactively controlled, rendered in real time
and repeatable for a live audience

Real-Time Live! Chair
  Jun Kato, National Institute of Advanced Industrial Science and
Technology (AIST) / Arch Inc.

Real-Time Live! Committee
  Tomohiko Mukai, Tokyo Metropolitan University
  Masaya Takeshige, NVIDIA
  Sally Slade, Magnopus
  Jessica Cauchard, Ben-Gurion University of the Negev

-- 
 Tomohiko MUKAI
 https://mukai-lab.org/


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