[image 04362] [CFP] SIGGRAPH ASIA 2021 Real-Time Live! 発表募集 (8/11締切)
Tomohiko Mukai
tmki @ acm.org
2021年 6月 15日 (火) 13:55:54 JST
cgvi-ml、image-mlの皆さま
都立大の向井です。
今年12月14-17日に東京で開催予定の SIGGRAPH ASIA 2021
Real-Time Live! セッションでの発表を募集しております。
https://sa2021.siggraph.org/jp/submissions/real-time-live
Real-Time Live! セッションは、リアルタイムグラフィックス技術を
活用したCG、VR、AR作品、創作支援、シミュレーション、科学的
可視化などを扱ったインタラクティブなデモンストレーションを、
ステージ上のライブパフォーマンス形式で発表・聴講する場として、
毎年好評をいただいています。
本年も学術研究成果やアート作品、企業における技術デモや商業
作品のメイキングなど、幅広い分野からのご応募を受け付けます。
応募に際しては、作品紹介文、技術面の説明文、発表手順の説明、
およびデモビデオと代表画像をご投稿いただきます。
皆さまからの積極的なご投稿をお待ちしております。
ーーー
SIGGRAPH ASIA 2021 - The 14th ACM SIGGRAPH Conference and Exhibition
on Computer Graphics and Interactive Techniques in Asia
Tokyo International Forum, Tokyo, Japan
December 14th - 17th, 2021
Call for Real-Time Live! Presentations
https://sa2021.siggraph.org/jp/submissions/real-time-live
Real-Time Live! is one of the experiences that makes it unique and a
must-attend event. Watch as the best of the best in real-time graphics
and interactivity come together for a live competition and share their
innovations. From mobile games to console games to virtual and
augmented reality, creators of cutting-edge real-time graphics give
you a look under the hood of their creations and share the techniques
they use to achieve jaw-dropping results.
Attending Real-Time Live! is cool and presenting is a rush. If you
have been pushing the boundaries of what is possible in real-time, and
you think milliseconds are too large of a granularity in which to
measure time, we want your submissions!
Important Dates:
- Submission deadline: August 11, 2021
- Notification: September, 2021
Submission:
- Summary statement of the submission (50 words)
- Technical overview (300 words)
- A minute-by-minute breakdown of a 6-8 minute presentation (300 words).
- Maximum 2-minute segment of captured video from your project
- Representative image (3x2 aspect ratio, landscape orientation,
minimum 1500 x 1000 pixel resolution, jpeg)
- Details of live demonstration setup (list of licensed components
and/or middleware, necessary hardware setup and network requirements,
etc.)
Areas:
- State-of-the-art graphics in gaming
- Real-time technology for movies
- Virtual reality and augmented reality
- Virtual production
- Creativity support tools
- Demo-scene
- Real-time artistic explorations and live performances
- Research projects (i.e., physics, graphics, modelling, etc.)
- Military or industrial simulations
- Scientific visualizations (i.e., medical, astrophysics, astronomy)
- Or anything that is interactively controlled, rendered in real time
and repeatable for a live audience
Real-Time Live! Chair
Jun Kato, National Institute of Advanced Industrial Science and
Technology (AIST) / Arch Inc.
Real-Time Live! Committee
Tomohiko Mukai, Tokyo Metropolitan University
Masaya Takeshige, NVIDIA
Sally Slade, Magnopus
Jessica Cauchard, Ben-Gurion University of the Negev
--
Tomohiko MUKAI
https://mukai-lab.org/
image メーリングリストの案内